A* FPS Assignment

A small fps assignment meant to understand and implement A* pathfinding in Unity.

Each Enemy and it's General Behavior:

The Tank - The large red cube that will follow you and pounce when it gets close enough to the player.

The Damage - The yellow box with a turret for a head. It follows you while maintaining it's distance from the player.

The Healer - Green cylinder that stay in their positions unless the player gets too close. The other enemies will come to the healers after losing more than half of their health.

Published Mar 25, 2017
Made withUnity