A* FPS Assignment
A small fps assignment meant to understand and implement A* pathfinding in Unity.
Each Enemy and it's General Behavior:
The Tank - The large red cube that will follow you and pounce when it gets close enough to the player.
The Damage - The yellow box with a turret for a head. It follows you while maintaining it's distance from the player.
The Healer - Green cylinder that stay in their positions unless the player gets too close. The other enemies will come to the healers after losing more than half of their health.